Dirt Bike Rescue

Description

103 pages
$7.95
ISBN 0-9688583-0-9
DDC jC813'.6

Author

Publisher

Year

2001

Contributor

Illustrations by Shelley Clarke
Reviewed by Lisa Arsenault

Lisa Arsenault is an elementary-school teacher in Ajax, Ontario.

Review

Emily has been given a computer program developed by her Uncle Jim.
It’s a motocross (dirt bike race) game, which she plays for the first
time with her best friend Mac. Something happens when the wrong key is
accidentally pressed and the girls are catapulted into the actual race,
which takes place at Summerland, a motocross raceway located near their
town. They discover a biker, Ben, who is experiencing mechanical trouble
and is trapped, unbeknownst to him, in the game. He is actually from the
neighboring town and somehow strayed into the game while practising his
racing skills at Summerland.

Because it is her uncle who developed the game, Emily feels a sense of
responsibility toward Ben, who has been reported missing by his family.
The girls are able to extricate themselves from the game and are
eventually able to free Ben as well, without him ever finding out that
he was temporarily lost in cyberspace.

Dirt Bike Rescue is a very fast read. The text consists almost entirely
of dialogue and reads like a television script. There is very little
description and virtually no fleshing out of the characters. This may
have been done intentionally—along the lines of “the medium is the
message”—since the plot revolves around a computer game. The game
actually transcends its medium and overlaps into real life, and the real
Summerland is distorted to resemble a computer-generated track.
Recommended for young readers who are interested in computer-generated
fantasy but are not looking for anything in-depth, thought-provoking, or
detailed.

Citation

Renaud, Dawn., “Dirt Bike Rescue,” Canadian Book Review Annual Online, accessed May 5, 2025, https://cbra.library.utoronto.ca/items/show/21841.